star trek voyager: elite force platforms

[15] Most character development, such as Munro's growing relationship with Murphy, takes place between missions, when the player has the chance to explore areas of the ship and interact with the crew. The events cause the warp core to overload a breach is only averted after Munro successfully shuts the core down. You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no difference in the actual events of the game; for instance, characters universally refer to the protagonist as "Ensign Munro", or "Alex". [51][52][53] In addition, the artificial intelligence was deemed to be significantly worse than the earlier PC incarnation of the game. [15] Although fourteen characters make up the Hazard Team, the player only interacts consistently with a limited number of these characters, among them Telsia Murphy, the team's scout and sharpshooter,[16] Austin Chang, a demolitionist and good friend of Munro's,[13] and Kendrick Biessman, a boisterous heavy weapons specialist. [42] Despite its underperformance, James Hoyle of Den of Geek summarized Elite Force's sales as "good". 27 September 2000 (PC)20 November 2000 (Mac)11 December 2001 (PS2) [13][14] Munro is the second in command of an elite security force, the Hazard Team, a special unit created by Tuvok. [18] Elite Force was one of several Star Trek games announced shortly afterward. voyager expansion trek elite force pack star pc played list Jeri's voice was added in the latest official V1.2 patch. However, both armor and health can be restored by using wall-mounted terminals or from receiving assistance from certain friendly non-player characters such as the Doctor. Platform(s): The alien beings carried aboard the vessel invade Voyager, causing significant internal damage. Shortly thereafter, a group of Malon, Humans, Klingons, and Hirogen beam onto Voyager, and begin stealing supplies from the ship's cargo bays. [3] Several reviewers were complimentary towards the design of the weapons in the game, commenting that they were powerful and fun to use as well as fitting for the Star Trek theme. [4] Game Revolution commented that the multiplayer felt more refined than that in Quake III and innovative in its attempt to mimic a holodeck,[50] and while Eurogamer agreed with the latter, criticisms were directed towards the gameplay seeming "very slow and unexciting". In Foster's absence, Munro is made the team leader. Matters are complicated when the Borg corner the team, leveraging their freedom and the Isodesium for assistance against a number of Species 8472 on board, a race highly resistant to the Borg. In an "assimilation" match, one team plays as Borg and must attempt to assimilate the other team; if a player is assimilated, they join the Borg team, gradually reducing the number of players on the other team. [36] Development was completed on May 5, 2001,[37] and the expansion pack was released on May 16, 2001. The graphic novel was released in July 2000 as part of a Star Trek: Voyager graphic novel series produced by Wildstorm, written by British comic book authors Dan Abnett and Andy Lanning.

Due to the lack of online support for the PlayStation 2, the port only allows for four players to compete in a multiplayer game. Everyone except him laughs when the captain asks if that was his pride she detected and he responded "Surely, Captain, there is no cause to insult me.". Munro finds an alien device that seems to be a welding tool but is able to be handled as a weapon on the ship. The book's artwork was produced by Jeffrey Moy and W.C. Carani. [41] According to author Erik Bethke, Activision had anticipated sales between 700,000 and 1 million units in the game's first 12 months. During the "R & R" mission, after visiting the mess hall, you can visit your quarters. ASINB00002SU5C (US PC)ASINB00004WHWG (US PC Collector's Edition)ASINB00004ZBR1 (US Mac)ASINB00005NCB6 (US PS2)ASINB00004XOEC (UK PC)ASINB00005LR03 (UK Mac)ASINB00005QTZ6 (UK PS2)ASINB00004UEDK (Germany PC)ASINB00004Z3L1 (Germany PC Collector's Edition)ASINB000066BST (Germany Mac)ASINB0000632OQ (Germany PS2)ASINB00005A4PQ ASINB00005OKVA (France PC) It soon becomes a mission to destroy the Forge itself when the Vohrsoth, the creature controlling the Forge, reveals its plan to overrun the galaxy using the DNA of the crews trapped in the graveyard to create a massive army of "perfect warriors". They are repelled by Security and Hazard Team personnel. [35] Two new combat campaigns are added, integrated as holodeck programs; the first revolves around Tom Paris' black-and-white Captain Proton hobby, while the second is based around an infiltration mission into a Klingon base. There are various levels in the game, each level made up of various sections or sub-levels. To counteract the effects of the field, chief engineer B'Elanna Torres suggests the use of a rare substance called Isodesium, and the Hazard Team is sent on a stealth mission to the scavenger base to steal their supplies of Isodesium. Raven Software's official website for the game, Due to the large fan base and support, many maps, models and modifications have been developed for, There was also a Collector's Edition of the game released in the US. With the Vohrsoth defeated, and the Forge destroyed, Voyager and the other vessels escape. Munro allows Biessman to return to the Hazard Alpha Team for the mission. Note: There is an optional tutorial level where Tuvok guides Munro (and the player controlling him/her) through the basics of the game. The game is focused on story-driven combat within a 3D environment, with all activity viewed as if from the eyes of the game's protagonist. You've finally got something to be proud of". [3] However, many reviewers felt that the game's single-player campaign was too short,[3][50] while others felt the game's closing levels were disappointing. Check out #guessing-game in our Discord to compete against the MobyGames community! Comprising "Hazard Ops", "Data Retrieval", "Deep Echoes", and "Encounters". An expansion pack to the computer version of Elite Force was announced by Activision in February 2001. [29] The first screenshots of the game were released in March 2001,[32] and the game was released on December 11, 2001.[33]. However, the explosion creates an isodimensional rift that transports the ship to an unknown area of space, surrounded by the wrecks of dozens of alien vessels. [64], Towards the end of March 2002, rumors were reported that a sequel to Elite Force was in development. 53854.7 (2376) [5][6][7] As well as updating the original to the latest version, the expansion pack also replaced Joan Buddenhagen's Seven of Nine character voice with that of Jeri Ryan. [45][47] While the level design, story and atmosphere were praised, critics were negative towards what was seen to be a poorly performed port, with complaints focused on difficult controls, graphical problems and frame rate issues. [3] GamePro further commented that "you don't even have to be a full-fledged Trekker to appreciate the gaming goodness that Elite Force has to offer". Aspyr Media was responsible for porting the game to the Mac OS platform. The "disintegration" mode gives every player a slow firing semi-automatic phaser rifle that will kill and vaporize an opposing player in one shot, thus requiring shots to be carefully aimed to ensure they hit. The only exception to this is in cut scenes, where the player loses control of the character to a third-person view for scripted events. picard The hostile ship explodes, emitting a shockwave that teleports the nowcrippled Voyager to an unknown location, surrounded by derelict ships. [41], Elite Force was a critical success, scoring 86 percent on the review aggregator sites Metacritic and GameRankings. It was followed by a sequel, Star Trek: Elite Force II. Majesco's port of the game garnered mediocre reviews, holding scores of 54 percent and 52 percent on Game Rankings and Metacritic respectively. Genre(s): [21] In the months following the E3 convention, the biographies of several of the game's key characters were released as promotional material. Munro reports to Lieutenant Les Foster, the team's commanding officer. Usually, the player is equipped with a hand phaser, a low-damage weapon that automatically recharges ammunition, and a phaser compression rifle, a more powerful weapon with an optional sniper mode for long distance kills. As part of a special unit aboard the USS Voyager, the Hazard Team, you are assigned to protect the ship from hostile encounters. [70][71], 2000 first-person shooter video game based on the Star Trek series, "SIX CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG.COM STORE", "In video-game wars, Raven is the victor", "So Many Activision Game Screens They Won't Fit On One Page", "Star Trek: Voyager Elite Force v1.2 Patch", "Star Trek: The Activision Years and the Making of, "The Best And Worst In Star Trek Video Games", "The Absolute Best & Worst Star Trek Video Games", Starfleet Academy - Starship Bridge Simulator, https://en.wikipedia.org/w/index.php?title=Star_Trek:_Voyager__Elite_Force&oldid=1095959515, Video games developed in the United States, Video games featuring protagonists of selectable gender, Star Trek video games using television cast members, Pages containing links to subscription-only content, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 1 July 2022, at 12:29.

They are successfully repelled, leaving their vessel intact for study. polygon elite Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. This level is not considered part of the game's official storyline. Weapons marked with an asterisk require dilithium crystals to power them. [14] In addition, two core members of the Hazard Team are minor characters from the television series itself: Juliet Jurot, the team's combat medic and a telepath, is seen in the episode "Counterpoint",[16] while Chell, the squad's technician, is an apprehensive Bolian character who appears in several Voyager episodes. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001. Players can compete against other players in local area network and Internet games, or play against bots, opponents that use the game's artificial intelligence. ), Best Star Trek shooter ever, though a wee bit short, Lock, stock and two smocking phaser rifles, Wikipedia: Star Trek: Voyager - Elite Force. [4] Likewise, PC Gamer UK commended the game as "the best Star Trek game ever, and a first-rate FPS in its own right". [67] Most of the core Hazard Team characters return in Elite Force II, this time set on the USS Enterprise-E following the events of the tenth film, Star Trek: Nemesis. The player can restock on ammunition by using wall-mounted terminals that dispense weapon energy, or by picking up certain items in the game environment. [17] Development on the game started in January 1999. As the player character takes damage from non-player characters and certain aspects of the environment, both values will decrease; when the health value reaches zero, the player character will die. [3], The game's single-player campaign consists of around 30 linear levels, divided up into eight distinct missions. Unfortunately the team is ambushed and captured, with Munro the only member to escape. The game was one of six Star Trek titles re-released on GoG.com in celebration of the franchise's 55th anniversary in September 2021. Munro prompts the captain to counterattack, in order to destroy the dampening field projected by the station. Each group of enemies uses a different means of attacking: most humanoid enemies are armed with weapons similar to the player, and will use cover and squad tactics to attempt to kill the player character. In an effort to establish where Voyager is, the Hazard Team is sent to a derelict ship where power is still functioning to download the derelict's database. On a mission to rescue the isodesium, Munro leads a mission onto a Borg cube, also in the graveyard, accompanied by Seven of Nine, to get the isodesium and rescue Lt. Foster. Elite Force was a critical success, and is often praised as the first truly successful Star Trek video game, able to appeal to people who were not Star Trek fans. [55], Although the original PC version of Elite Force gained critical acclaim, the 2001 PlayStation 2 port received a more negative reception. Star Trek: Voyager Elite Force is a first-person shooter, developed by Raven Software and published by Activision. This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the, In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for. However, instead of destroying it, the blast has only disabled the vessel.

[8] The stardate of 53854.7 given in the game places Elite Force in the latter parts of the sixth season of Star Trek: Voyager, in the year 2376. As the Voyager crew attempts repairs, the ship is boarded by scavengers, who steal some of Voyager's cargo supplies before being driven off. Terms of Use. Each player can choose one of a variety of Star Trek characters as their aesthetic player character in multiplayer. Want to try your hand at a new screenshot guessing game? [41][42] According to PC Data, which tracked computer game sales in the United States, the game sold 64,725 copies and earned $2,933,204 in gross revenue by the end of 2000. [25] To this end, Elite Force extensively uses scripted sequences to interact with non-player characters, convey plot information and build up the immersion in the game's setting, with Valve's first-person shooter title Half-Life cited as a direct inspiration. A sequel developed by Ritual Entertainment, Star Trek: Elite Force II, was published in 2003. [2], Elite Force includes an arsenal of Star Trekthemed weapons, such as phasers and disruptors. The standard "deathmatch" game mode involves each player moving around a level, collecting weaponry and killing the other players, with the first to reach a particular number of kills, winning. Ensign Munro, along with crewmen Chang and Csatlos, proceeds throughout the gunship and encounter maintenance and security drones that are programmed to exterminate any intruders, which comes to the team's disadvantage. [56], A number of reviews praised Elite Force's gameplay and level design. Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter". When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. [27], Prior to the release of Elite Force, Wildstorm published a graphic novel based on Raven Software's story.

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star trek voyager: elite force platforms